Godot Object Pooling Test
WASD - move
Space- fire
use the mouse to aim
tbh i didnt implement it correctly, so if u use the code in ur game make sure to fix it for me <3
for example, while object pooling is turned on, shooting right next to the block and into it makes the bullet pass thru
other than that, i hope you will find some test results with this
uses the default physics engine
github source: https://github.com/jrjresq/objectpooldemo